|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ken 1138
Enslave. Persona Non Gratis
1
|
Posted - 2012.10.12 21:46:00 -
[1] - Quote
While looking into various battleship fits it occurred to me on how ridiculously under powered the current selection of standard battleships in eve online are.
To anyone that has done any kind of low and null sec pvp they will know that a single battleship coming on to grid again isn't anything to sweat over. In fact to most it's a chance for an easy kill. Battleships as a combat ship are pretty much last step in subcaps until you step into a carrier or dreadnought.
With that said a current battleship even in a T2 fit is out classed in every aspect like DPS and defense even unique bonuses. Battleships aren't known for their speed but that is to be expected of ship over 1KM in length. The issue is that most anyone can get cruiser to out DPS a battleship and as for defense well a frigate with enough ammo and a scram can kill a passive tanked battleship. In 40-50+ fleets with logi yes it can be capable but on it's own it's a soon to be dead ship. And no one is going to bring pirate or faction battleships that cost well over 1 bil to a fight unless they have money to burn or hate their own respective killboards. Putting 1 bil of mods into one may have it last longer in a fight maybe even take a few down along with it. In the end it's scrap metal.
What i'm suggesting is massively boosting battleships in both standard defense and DPS. Have it be able to hold it's own in a fight. This could be done by either making a new type of battleship, an expensive assault battleship a ship that can be a fair fight with a T3 cruiser or battlecruiser for example.
Either that of make a new ship type to bridge the gap between Battleships and combat capable capitals. High sec and combat capable capitals anyone? |

Ken 1138
Enslave. Persona Non Gratis
1
|
Posted - 2012.10.12 22:36:00 -
[2] - Quote
Riot Girl wrote:I don't think Battleships are supposed to be able to hold their own in a fight. If you look at how battleships were used in history, they were expensive ships that needed an escort of smaller ships to protect them. They were particularly vulnerable to crappy torpedo boats.
In history, battleships were mostly just a way for a nation to show off how powerful they were. The battleships themselves were actually pretty pointless and crap.
I see your point but you can't compare eve online ships to anything in real live for one. If you look at eve ships by size and damage it goes up and up until you hit battleships then it takes a dive. If you had something basic like a level 4 mission and had a choice between any type of Battlecruiser, battleship or T3 cruiser each worth the same. I can guess what most would pick.
Plus battleships are predominantly shown in eve online videos and in-game as a capable ship. But what i'm pointing out is that it's not that at all, in fact it's pretty low tier for what it can do. |

Ken 1138
Enslave. Persona Non Gratis
3
|
Posted - 2012.10.13 18:00:00 -
[3] - Quote
Schalac wrote:Yes, the fact that a raven has an effective EHP of 45-50k while a drake has almost the same EHP and far better damage projection coupled by the fact that the drake costs 1/3 the price of the raven is just plain sad. A 50% role bonus to BS weapons wouldn't even come close to fixing that and with the talked about changes to the drake it will gain an even bigger advantage in real DPS compared to the raven. I said this years ago before the whole drake bandwagon and people just laughed. Now we are seeing an upcoming drake buff and unless CCP does something to fix BS torps and cruise you might as well just delete the raven from the database and start over.
Pretty much this. I can tank a battleship better than a drake for example but then the drake will out DPS (with T2 guns no less) my battleship which is just ridiculous for 4 times the value. Logically it should be a real threat for the drake having more DPS and Tank.
It shouldn't plow into fleets like some people have said in this thread but not be the sitting duck it is. |

Ken 1138
Enslave. Persona Non Gratis
4
|
Posted - 2012.10.16 16:16:00 -
[4] - Quote
[/quote]
Ok send BCs against battleships with equal numbers see who wins. [/quote]
With everything i've read so far, my orginal post still stands and i'm glad to see many agree.
But with that comment logic would dictate larger, stronger ships should have a good chance to win that battle to the point that being scrammed shouldn't be much of a worry. Following what you've said previously even you're aware that's not the case.
I never intended to have battleships with the DPS and tanks of a dread like some seem to think. Considering the base cost of a battleship hull and how much gets put into modules. 4 times the price doesn't mean 4 times the effectiveness with battleships. A T3 cruiser can be mad expensive but being the (highly qualified) space jack of all trades that it is, it certainly earns it's keep for example.
The Micro Jump Drive to be added from what i gathered is a "bail-out!" button for big ships but that's not much of an improvement and i'm sure it will take up a valuable mid or low slot. |

Ken 1138
Enslave. Persona Non Gratis
4
|
Posted - 2012.10.17 01:53:00 -
[5] - Quote
pyr8t wrote:Battleships are broken.
It's a problem when there's virtually few reasons to select a battleship over a battle-cruiser. When a single frig, cruiser, or T3 can solo you--while all you can do is sit and watch--things are not balanced. It's completely non-nonsensical. If anything, such 1v1 engagements should be a draw.
Battleships desperately need a total re-balance and re-think with the current state of the game. I'd personally like to see drastically higher tank and resists on these ships.
Thank you! Glad to see someone else that sees this oversight on this class of ship. Next question is will CCP make any attempt to fix this? New frigs and destroyers are nice and all. Because i can't remember when a new or drastically changed battleship has added to eve online and i've been playing for years.
|

Ken 1138
Enslave. Persona Non Gratis
5
|
Posted - 2012.10.20 07:59:00 -
[6] - Quote
Maeltstome wrote:I think something that was said to me recently sums it up:
"Why fly a battleship when you can get the same EHP from a T3 and have a tiny sig? And if you're worried about money BC's are much better value"
BS's do need a serious balance. I think one major improvement would be to change neuts to cycle more often but for equally less energy neuted. i've had single NOS frigs be fully active against my twin heavy NEUT tempest (even with staggered cycle). Webs dont counter frigs anymore and neither do heavy neuts. Drones die to easily and smartbombs are pretty much designed to troll... but not good for a straight up fight.
Exactly. |

Ken 1138
Enslave.
9
|
Posted - 2012.12.09 14:49:00 -
[7] - Quote
bump |

Ken 1138
Enslave.
10
|
Posted - 2012.12.18 19:17:00 -
[8] - Quote
Iyacia Cyric'ai wrote:Why are so many people asking for a slow and overtanked ship that can use medium weapons? Like that wouldn't be easy to kite if it was trying to solo (slow boat with guns packing medium range... lol recipe for failfit). If you give them more speed then you essentially just end up with a Macharial. With a few exceptions, battleships are meant to be flown with support. Seriously this thread to me is like saying "why can't I use dreadnaughts to kill tackler frigs". A battleship is for fleet and needs support. In this role their substantially larger buffer makes them far better than T3 BCs since those can get alphaed very easily and it's often rather clutch to fly them.
The only thing Battleships need is for all the tiers to be balanced in terms of slots/hitpoints/pg/cpu, larger drone bays, higher scan res and for cruise and torps to be fixed. Perhaps enhance the tracking of those Dual "insert name of medium weapon" guns as well although I imagine their shorter range will still probably limit them to a small selection of fast hulls like the tempest/phoon to be viable, otherwise again, you're just asking to get kited.
Battleships (or the majority of them) should be about EHP, Damage and Damage Projection. Everything else should be left for smaller ships to support them.
You make a great point with upping all the stats and weapons of the battleships. However you from what you've said, you go right back to square one. The issue has been brought up by myself and many others in this thread, the class needs to be reworked not just upped in stats. Of all ship types in eve that NEED support at all times dread, carriers, supercarriers are among them, but that is expected by design (which works).
It's been settled that many of us don't want a Dread level battleship. Despite being slow, bringing a Battleship to say a T3 gang shouldn't be laughed at. It should be considered bringing your a-game to the gang and have your battleship crack out 1500+ dps without breaking a sweat. I payed close attention how the class was used in the last alliance tournament and often after "first blood" they became 100000 ton dead weights which is a shame.
I would like to know if any Devs have looked over it this thread, you guys are always looking for proper input in about the game. I'm curious of what you guys think of what has been said so far. (yes even if you think it's crap)  |

Ken 1138
Semper Fidelis Tyrannosaurus DRACONIAN COVENANT
21
|
Posted - 2012.12.26 17:34:00 -
[9] - Quote
Washichu May wrote:SImple. Introduce tackle class vs ship class scale.
If a frigate webs battleship, its 10% (or something). If a battleship webs a frigate, its 90%. It takes 3 frigates, 2 cruisers/bc, and 1 battleship to warp-disrupt a battleship.
The original problem comes from the fact that back in the day, before signature radius shenanigans, battleships could just instapop bejesus out of everything smaller then a battleship. The days of 3 sensor booster megathrons instapopping interceptors. So they introduced the whole signature radius thing.
Well, just continue the thought, and apply it to every offensive module, not just weapons. How come frig can jam a battleship? There should be wolfpack of frigs required for the task, not 1.
If you have an assault frigate able to repair drone damage, you can hold a battleship indefinitely. Try holding down a ship on sea with a dinghy?
Well this is one of the best and most interesting suggestions i've seen in this whole thread.
And to those posting battleship fits, it's already been settled. Even if you put 10 bil into a battleship, it's still not gonna be that much better. |
|
|
|